AI Insights · Timothy · July 2024
Q2 2024 Android Boxing Games Performance in the US: Sensor Tower Insights
Sensor Tower's latest data reveals the top 5 boxing games on Android in the US for Q2 2024, highlighting downloads and user trends. Detailed insights into these mobile games' performance are now available.
In the second quarter of 2024, the US Android platform saw varying performances among the top boxing games, with data provided by Sensor Tower. Here's a look at how each app fared in terms of downloads, revenue, and weekly active users.
Real Boxing 2 maintained steady revenue throughout the quarter, peaking at $5M in the week of May 20th. Downloads saw a significant jump mid-quarter, with a spike to 1.43M in the week of May 20th. Weekly active users mirrored this trend, rising to a high of 3.23M in the same week.
EA SPORTS™ UFC® Mobile 2 showed a revenue high of $5M mid-April, with a generally stable revenue pattern. Downloads peaked at 2.29M in the week of May 20th, while weekly active users reached their zenith at 12.5M in the same period.
Boxing Star experienced a steady revenue stream, peaking at $4M in early April. Downloads and weekly active users had their highest numbers in the second week of April, with 1.02M downloads and 2.45M active users respectively.
For MMA Manager 2: Ultimate Fight, revenue was generally low, with no reported revenue for two weeks in May. Downloads reached their highest at 178K in the week of May 13th, while weekly active users saw a peak of 437K in the same week.
Real Boxing – Fighting Game did not generate revenue until the week of May 20th, so the focus is on downloads and active users. Downloads saw a peak of 542K in the final week of June, whereas weekly active users reached a high of 737K in the week of May 20th.
For more in-depth insights and trends on mobile game performance, Sensor Tower provides detailed analytics and data.